A downloadable game for Windows

Final project for GDP (Fanshawe). Developed in OpenGL by Lucas Berg. 

Movement    

    - WASD    

    - Space to pause the game    

Technologies:

    Grass: Generated in the geometry shader

    Level of detail: The models in the far island are replaced by better resolution models up close

    Fire: Particles spamming from a circle and with cleaned texture

    Character Movement: Character movement made using the vertices in the model below to move around

    Rain: Particles position, velocity and acceleration calculated in a compute shader

Download

Download
GameJam_Build.zip 261 MB

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